
However, their arrangement differs a little from Real Life, mostly as if they were roughly clustered together in a smaller island.
THE BARDS TALE MAPS LICENSE
Artistic License Geography: Though not openly stated, the game has a location based on the Orkney Islands and even cities corresponding to real locations.Apologetic Attacker: The Bodyguard actually apologize as he punches enemies in melee.As it turns out, The Bard doesn't make to be any sort of hero or villain at all, and the undead apparently make great bar buddies (and definitely good dancers, too). Anti-Hero: Played for laughs in the neutral ending, wherein the Bard leaves and gets drunk with some zombies.
Ancient Grome: Lugh, his automaton and the tower itself all have a distinctive, graeco-roman look on them. Anachronistic Soundtrack: The drunk guys in the first pub can be heard singing a real life drinking song from the 19th century. The Haggis monster boss may be a nod to a real hoax which jokes that haggis is made from the flesh of an actual animal, the " wild haggis ". The Nuckelavee isn't a monster made up for the game but an actual mythological creature from the Orkney Islands' folklore. All Men Are Perverts: How did Caleigh get the bard to go on the quest when lures of money and power weren't enough? She offered sex. Berating her for the huge rat in the basement actually gets the Bard some nookie. All Girls Want Bad Boys: In the Starter Inn, being nice to the Innkeeper would get you nothing. Affectionate Parody: While on one hand the game features some nice celtic settings, it doesn't take himself seriously at all. Added Alliterative Appeal: Fnarf loves to talk like this.